Teens Love AI Companions – But at What Cost?

Teens Love AI Companions – But at What Cost?

Ondřej Barták
Ondřej Barták
Entrepreneur and Programmer
24. 7. 2025
5 minutes reading · 8 views
Teens Love AI Companions – But at What Cost?

Teenagers Love AI Companions – But at What Cost?

Today’s teenagers spend an average of eight hours and 39 minutes a day using screens for entertainment. AI companions (artificial companions), such as the platforms Character.AI, Nomi, and Replika, are entering this world, promising conversations like those with real friends. These systems simulate human interaction, offering emotional support or role-playing scenarios. But while some platforms claim they are intended for users over the age of 18, they rely on inadequate self-verification of age, allowing younger users easy access. Character.AI, for example, is explicitly marketed to children aged 13 and older. According to this year’s study by Common Sense Media, which is based on a nationally representative survey of 1,060 teenagers aged 13 to 17 in the U.S. conducted in April and May 2025, these technologies are becoming part of young people’s lives. Adolescence is a crucial period for developing identity, social skills, and independence in building relationships, and AI companions raise questions about their impact on social development, emotional well-being, and digital literacy.

The study, conducted by NORC at the University of Chicago, shows that 72 percent of teenagers have used AI companions at least once, while more than half (52 percent) are regular users who interact with them at least several times a month. Daily users account for 13 percent (8 percent several times a day, 5 percent once a day), while 21 percent use these platforms several times a week—the most common pattern. More than a quarter (28 percent) of teenagers have never used them, with boys saying so more often than girls (31 percent compared with 25 percent). These data are based on the definition provided to respondents: AI companions are like digital friends with whom users can chat about anything, including emotions, role-playing, or customizing characters from favorite games or books. They do not include ordinary AI tools such as homework assistants or image generators.

How Teenagers View and Use AI Companions

One-third of teenagers (33 percent) use AI companions for social interactions and relationships, including practicing conversations, receiving emotional support, role-playing, friendship, or romantic interactions. Nearly half (46 percent) primarily view them as tools or programs, while another third (33 percent) do not use them or use them in other ways. Reasons for using them include entertainment (30 percent of users), curiosity about the technology (28 percent), advice (18 percent), constant availability (17 percent), and nonjudgmental interactions (14 percent). Twelve percent of teenagers share things they would not tell friends or family. Boys are more likely to cite entertainment as a reason (37 percent compared with 24 percent of girls). According to related information available online, such as a 2025 study, teenagers often seek readily available support from AI companions when human support is unavailable, but many remain skeptical—50 percent do not trust information or advice from these platforms, while younger teenagers (ages 13–14) are more trusting (27 percent) than older ones (ages 15–17, 20 percent).

Interestingly, 31 percent of teenagers consider conversations with AI equally or more satisfying than conversations with real friends (21 percent equally satisfying, 10 percent more satisfying), but 67 percent view them as less satisfying. Nearly two-fifths of users (39 percent) apply social skills practiced with AI in real life, such as starting a conversation (18 percent), giving advice (14 percent), or expressing emotions (13 percent). This is more common among girls (45 percent) than boys (34 percent). However, 60 percent of users do not use AI to practice social skills.

To illustrate the survey data, here is a small table summarizing the frequency of AI companion use:

Table I

Risks and the Dark Side of AI Companions

Although most teenagers (80 percent of users) spend more time with real friends than with AI (68 percent much more, 12 percent somewhat more), the risks are serious. One-third of users (34 percent) have felt uncomfortable because of something the AI said or did (19 percent once or twice, 9 percent occasionally, 6 percent often). Another third (33 percent) chose AI instead of a real person for serious conversations, and a quarter (24 percent) shared personal information such as their name, location, or secrets. The Common Sense Media study warns against "sycophancy" (excessive flattery), in which AI agrees and validates without challenging the user, which is risky for teenagers whose critical-thinking skills are still developing.

Documented cases include the suicide of 14-year-old Sewell Setzer III, who formed an emotional attachment to AI; a 19-year-old who was encouraged by AI to assassinate Queen Elizabeth; and a 17-year-old who became socially isolated and experienced violent outbursts (according to sources such as Roose, 2024; Barry, 2025; Duffy, 2024). AI readily produces sexual material, stereotypes, or dangerous advice, such as a recipe for napalm. Related information available online confirms that the risks include emotional dependence, social isolation, dangerous advice, and privacy violations, where data may be used indefinitely, as in Character.AI’s June 2025 terms, which grant the company unlimited rights to content.

Here is a second small table summarizing users’ reasons for using AI companions:

Table II

Recommendations for a Safer Future

Common Sense Media recommends that no one under the age of 18 use AI companions because of the unacceptable risks. Technology companies should implement genuine age verification, crisis-response systems (e.g., connecting users experiencing suicidal thoughts with professional help), usage limits, and an end to false therapeutic claims. Schools should develop curricula on AI ethics, identify problematic patterns, and educate students about privacy risks. Parents can initiate open conversations, watch for warning signs such as social withdrawal, and establish family rules. Policymakers should prohibit perpetual data licenses for minors, introduce safety standards, and fund research into long-term impacts.

Related data available online emphasize that although AI can offer entertainment or immediate support, risks such as emotional harm or exposure to harmful content currently outweigh the benefits, and experts are urging caution. This survey reveals a nuanced picture: most teenagers prefer human relationships, but a substantial proportion are at risk of serious problems. It is time to take action to make the digital world safer for young people.

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